fractured but whole best starting class

We’ll be covering all of the classes so you can determine which one is best for you and how you want to play the game. This works very well in conjuction with a Brutalist or any other class that attacks from close range. 6.9k. Some fights are mandatory, others are optional. Admittedly you do get access to all them and a hybridized class mixing the abilities of various archetypes is much stronger than a pure class build. The strongest class in the base game is the Gadgeteer, who can become a one-man army with their abilities. Like many other ultimate attacks, The Big Guns inflicts a considerable amount of damage on any enemies within three squares directly in front of your character. Attack Range - Two squares in any direction. 2. Like a true support class, the Elemental Onslaught ultimate doesn’t inflict much damage. More often than not you’ll have to put yourself in danger to use the attack, but the damage is definitely worth it. Sand Trap is one of the few attacks in the game that will hit multiple enemies as long as they are positioned correctly. Of course the extremely low range of the attack helps to balance the big damage you can get off of it. South Park The Fractured But Whole. However, it has a wide attack range making it easy to hit the entire enemy party. If you knock an enemy into another enemy or object, they can take additional damage, and the enemy they hit will also take a small amount of damage. However, if you’re using a Brutalist as a tank, staying in the front lines and taking as many hits as possible, it’s not a good pairing for the Assassin. Craig is a Brutalist, Kyle is a Blaster variant, and Jimmy is a Speedster. Enrage is like Taunt or Provoke from other RPGs. You can choose from Psychic, Elementalist or Cyborg. Sweet Scent will draw an enemy in close and then charm them to fight for you and Root Burst will knockback an enemy and apply bleed. The strongest class by far has to be the Netherborn introduced in the From Dusk Till Casa Bonita DLC. This works extremely well if you need to finish off an enemy before they launch a big attack. It can be used to revive and heal all allies on the battlefield. Fatal Trim has good range and can deal both knockback and bleeding. Not only does the Gastro Smash knock back your targets into another enemy (if they're lined up), it also adds a Gross Out damage over time effect that will keep damaging the target for the next few turns. Attack Range - Cross-shaped pattern directly in any direction. Like most of the Brutalist's attacks, it doesn't have much range, but it can hit all enemies in close proximity around your character, so if you position well and stay close to your targets range shouldn't be an issue. A moderate damage attack that can only hit an enemy two squares away from your character in any direction. Don't Be a Dick. This article helps you figure out the best class in South Park: The Fractured But Whole so you can determine which of these three starter classes works best for your play style, as well as which second and third classes to add once you have them available. Fights in South Park: The Fractured but Whole are turn-based. Ganz Technique is handy for crowd control as you can enrage an opponent and then gain block. Covering the hottest movie and TV topics that fans want. The turret has a two turn down time, meaning it will be placed on one turn, then you can’t place another turret for the next two turns. Attack Range - Any ally within two squares. While the Assassin has limited range and hits very hard (much like the Brutalist), they also have multiple abilities that turn them invisible after an attack, leaving them fairly safe, but also unable to tank any hits like a Brutalist can. You can focus on your Brains stat to increase potency to almost all of your attacks when you combine these three classes. You won’t get any damage of this ability, but it can allow one party member to tank a target, protecting the rest of the party. While the Elementalist can inflict a small amount of damage, it works best with the Blaster class so you have a mix of support and offensive abilities that can almost all be used from a distance. While this ability doesn’t inflict a ton of damage, it inflicts an enemy with Confuse. Head down into the basement and sit at the table to select between Gadgeteer and Assassin. But where the Netherborn’s power truly lies is the ultimate Grim Fate which chills enemies in a radius around the player. The initial placement of the turret has to be within one square of your character, but it has a much wider attack range and will hit all enemies in a straight line. Unfortunately, you can only have three normal abilities and one ultimate attack active at any given time. The Netherborn is… Psychic is another support class, but one that’s much more useful in battle. If you're up against multiple enemies, the Supersonic Dash is the only ability the Speedster has that can hit them. This is a great ability to use when your enemies are bunched together, or at the start of a fight so you can get the most out of the damage over time effect of Shock. Keep in mind, you can change classes by heading back to The Coon's lair and sitting down at the table again. Shadow Swap has decent damage, not super high, but not all that low, and it leaves your character invisible and unable to be directly targeted until your next turn. If the Bleed effect is not cleansed, the total damage Quick Cut is higher than almost any other normal attack in the game. This is one of the best support abilities in the game and should be used when your party is in need. The Gadgeteer builds a robot that doesn’t have a ton of health or inflict much damage, but at the end of its turn it self-destructs and damages any adjacent enemies for big damage. It is obtained at the beginning of the From Dusk till Casa Bonita DLC mission. Ice Prison can chill troublesome targets and the ultimate, while weak, can inflict shock and chill four squares around the player. If you have some heavy damage dealers in your party, this could easily allow the fight to be over very quickly. However, when partied with a Blaster or other ranged classes, positioning can become an issue. It can hit any allies within two squares of your character and heal, cleanse and give them increased attack damage. Cerebral Blast can deal damage and inflict Defense Down prior to an attack by a strong teammate and the Ultimate Chakra Cleanse can heal and protect all allies. In addition, positioning is key to ensure the blast hits as many enemies as possible. Completing The Talk 2: The Gendering side mission and Cartman will call you back to the Coon Lair for Origins 3: The Visitor. This causes the target to attack, heal or buff the nearest ally or enemy. Fatal Attraction can drag enemies in close and Faraday Uncaged can send them back with a shock effect. Pick the class that best suits your combat style. Hydro Helper can be useful for healing and raising attacks and this class is stronger on Mastermind difficulty, but in the base game, it’s not worth it. There are 10 classes available, and you will retain your fart powers regardless of class. They hit very hard, harder than any of the other starting classes, but they have limited range on most of their attacks. Attack Range - One square directly in front of your character. You can hit multiple enemy up to three squares away, which means it shouldn’t be difficult to attack an enemy, no matter where you’re currently positioned. Attack Range (placement) - One square directly up, down, left or right of your character. Leave the DPS to Callgirl and Craig. Start off a fight with this attack and your target will continue to take damage throughout the fight. While it's rare to hit every enemy with this attack, due to its vast range you can usually hit at least two or three enemies if you position well. You can use this to setup other attacks that need enemies to be close together to get maximum effectiveness. Quick Cut has minimal range, but more than makes up for that with solid damage and the additional Bleed effect on the target. It heals and casts Protection (a shield) on yourself and all party members. Position well and use this attack to move your targets out of position. Three squares across on the second square. The Speedster has the ability to use two attacks in one turn while sacrificing their next turn with their Double-Edge buff. This also unlocks more powerful classes outside of the original starting classes. South Park The Fractured But Whole Classes Guide – Starting Classes. Still need to unlock triple class but I'm picking martial artist as my third, full on goku up in this! The class defines the abilities you use in combat. The main difference is that the Gadgeteer uses robots and guns to assist during fights. #5. cdarklock. Keep your eyes on this article as we’ll be adding more information on the other classes so you can determine which character classes are the best when you eventually gain access to all of them. While the Full-Force Fisting inflicts a ton of damage, it can only hit one target and that target has to be right next to your character. When you first begin the game you can choose from three starter classes. Just make sure Cartman is there or else you'll have to wait for him to return. We’ll be updating this article regularly with new classes so check back often if you don’t see the class you’re looking for right now. You cannot use Boom-Boom Buddy in two consecutive turns as it has a one turn down time before it can be used again. While Sweet Scent is a powerful ability and makes Plantmancer worth it. This attack allows your character to create a turret that will shoot at enemies. It hits for moderate damage and inflicts Burn, which adds damage over time for the next few turns. The Assassin is largely a class designed to target single opponents, deal decent damage, and apply bleeding effect with Quick Cut. You can start the attack from the back lines and you'll end up in the front lines. Also, many … Not only can Heat Wave hit three enemies if they're standing in a vertical line directly in front of your character, it also adds a knock back effect that can inflict additional damage if the enemies hit something else. This is essentially a shield that will last until enough damage is inflicted to remove the shield. Dragon Force Punch will send enemies flying back until they hit something, Dragon Dance lashes out at those in close range, and Dragon Reversal not only deals knockback, but drops their defense and applies slow. The purpose of the Psychic is to buff your party members and cast enfeebling abilities on your enemies. South Park: The Fractured But Whole changes up a few things from its predecessor. The Slow effect limits how many spaces a character can move on their turn, which can be helpful in keeping your back line safe from attack. Attack Range - One square directly in front, behind or to either side of your character. The main downfall of the Blaster is that you can sometimes position yourself in the way of your other party members, especially if they need to heal another member, or if they’re also trying to use ranged attacks. You can use this at the start of a fight to give yourself or an ally extra health, or use it after yourself or an ally has been damaged as a pseudo-heal until you can use a real healing ability or a healing item. South Park: The Fractured But Whole is stuffed with easter eggs and clever references to some of the show's classic episodes, but some of these are hidden rather well. Once you add a secondary class, you can select any of your current abilities to replace with your new secondary class abilities. Block is basically a shield that lasts for one turn and will deflect damage unless hit by a knock back attack. This is extremely useful when an opponent is setting up for a big delayed attack and you need more time to finish off the enemy or simply move your party out of the way. Double Edge allows the player to perform two actions by sacrificing their next turn. As long as you pay close attention to your positioning and avoid big damage attacks from opponents, Speedster can end fights quickly early in the game. While the Plasma Beam is the Blaster's lowest damage attack, it has the longest range and can hit up to six enemies if they happen to be lined up directly in front of your character. Attack Range - Any enemy within three squares. Except that it’s not, and Plantmancer is … Online. The additional ones allow you to get a little bit of extra money, experience and, sometimes, additional items such as artifacts. Attack Range - One square in all directions. Quantum Fist – Punch a foe at medium range for low damage. Once afflicted with Defense Down, your enemies will take more damage from every attack during the next few turns. Supersonic Dash – Travels through enemies in a line, dealing low damage to all and reverse knockback to last. Assassin Brutalist Blaster Commander Cyborg Elementalist Final Girl Gadgeteer Martial Artist Mystic Plantmancer Psychic Speedster It also causes a Bleeding effect, which will damage the target over time and the end of their next few turns. Attack Range - Three squares in all directions. Attack Range - Three squares in a line directly ahead. The same rules apply, while you now have access two three more normal abilities and a new ultimate attack, you will have to replace an existing ability to use any of your new techniques. If the target is one square away you cannot use this attack. Their Double Edge ability is what makes them shine and why many players will pick them. In addition to the damage, it also adds a Slow effect and knocks your targets back, potentially causing more damage. In the end, Plantmancer is considered to be the best. There are many classes to choose from in South Park: The Fractured But Whole, but which is the best? 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